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Btar Scholarship - Kjr fork from this thread, direct continuation of. Thanks for reply, that clarify messy old kjr thread a bit. I can't be the only one who has a problem with the kjr mods in 1.11 most of my crafts, especially with mod parts wobble around like stupid, no matter which kjr version i take. It is not just an update to the classic kerbal joint reinforcement or. Kjr next is not just an other kjr continuation, but a completely different development which does not just add a bunch of extra joints, but tries just to fix the problems. 1) are extra kjr joints implemented as partjoint or configurablejoint? Your post will require moderator approval before it will be visible. So, as summary of available kjr forks, community can use: An autostrut is just a regular strut. Have you ever used the kjr mod? Have you ever used the kjr mod? An autostrut is just a regular strut. I can't be the only one who has a problem with the kjr mods in 1.11 most of my crafts, especially with mod parts wobble around like stupid, no matter which kjr version i take. It is not just an update to the classic kerbal joint reinforcement or. 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. 1) are extra kjr joints implemented as partjoint or configurablejoint? Kjr next is not just an other kjr continuation, but a completely different development which does not just add a bunch of extra joints, but tries just to fix the problems. So, as summary of available kjr forks, community can use: Kjr fork from this thread, direct continuation of. Your post will require moderator approval before it will be visible. 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. I can't be the only one who has a problem with the kjr mods in 1.11 most of my crafts, especially with mod parts wobble around like stupid, no matter which kjr version i take. So, as summary of available kjr forks, community can. Kjr fork from this thread, direct continuation of. Your post will require moderator approval before it will be visible. I can't be the only one who has a problem with the kjr mods in 1.11 most of my crafts, especially with mod parts wobble around like stupid, no matter which kjr version i take. Kjr next is not just an. Thanks for reply, that clarify messy old kjr thread a bit. An autostrut is just a regular strut. So, as summary of available kjr forks, community can use: Your post will require moderator approval before it will be visible. Kjr fork from this thread, direct continuation of. 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. An autostrut is just a regular strut. It is not just an update to the classic kerbal joint reinforcement or. Kjr next is not just an other kjr continuation, but a completely different development which does not just add a bunch of extra joints,. I can't be the only one who has a problem with the kjr mods in 1.11 most of my crafts, especially with mod parts wobble around like stupid, no matter which kjr version i take. It is not just an update to the classic kerbal joint reinforcement or. Kjr next is not just an other kjr continuation, but a completely. 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. Kjr fork from this thread, direct continuation of. Have you ever used the kjr mod? So, as summary of available kjr forks, community can use: 1) are extra kjr joints implemented as partjoint or configurablejoint? Thanks for reply, that clarify messy old kjr thread a bit. 1) are extra kjr joints implemented as partjoint or configurablejoint? 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. Your post will require moderator approval before it will be visible. An autostrut is just a regular strut. Kjr next is not just an other kjr continuation, but a completely different development which does not just add a bunch of extra joints, but tries just to fix the problems. Have you ever used the kjr mod? 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. 1) are extra kjr joints implemented. I can't be the only one who has a problem with the kjr mods in 1.11 most of my crafts, especially with mod parts wobble around like stupid, no matter which kjr version i take. Thanks for reply, that clarify messy old kjr thread a bit. Kjr next is not just an other kjr continuation, but a completely different development. Thanks for reply, that clarify messy old kjr thread a bit. Have you ever used the kjr mod? Your post will require moderator approval before it will be visible. 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. Kjr next is not just an other kjr continuation, but a completely different development which. An autostrut is just a regular strut. 1) are extra kjr joints implemented as partjoint or configurablejoint? 2) in the case of noderotate parts, the partmodule that controls the partjoint motion, and that. Have you ever used the kjr mod? Kjr next is not just an other kjr continuation, but a completely different development which does not just add a bunch of extra joints, but tries just to fix the problems. It is not just an update to the classic kerbal joint reinforcement or. So, as summary of available kjr forks, community can use: Your post will require moderator approval before it will be visible.Tunku Abdul Rahman (BTAR) Scholarship Malaysia Scholarships 2025
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Kjr Fork From This Thread, Direct Continuation Of.
Thanks For Reply, That Clarify Messy Old Kjr Thread A Bit.
I Can't Be The Only One Who Has A Problem With The Kjr Mods In 1.11 Most Of My Crafts, Especially With Mod Parts Wobble Around Like Stupid, No Matter Which Kjr Version I Take.
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